EventEndPlay — fires when actor is destroyed or level unloads
Updated 3mo ago
Reference
EndPlayReason: Destroyed, LevelTransition, EndPlayInEditor, RemovedFromWorld, Quit.
Pins
Inputs
None.
Outputs
- then:exec
- EndPlayReason:enum
EndPlayReason: Destroyed, LevelTransition, EndPlayInEditor, RemovedFromWorld, Quit.
Inputs
None.
Outputs