Back to search
PatternGold tierSpawning

Spawn actor at location with rotation

Updated 3mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#spawn#actor#location#rotation#transform

Reference

Pattern: MakeTransform(Location=SpawnLocation, Rotation=SpawnRotation, Scale=(1,1,1)) → SpawnActorFromClass(Class=ActorClass, SpawnTransform=Transform) → CastTo<YourClass>(ReturnValue). SpawnActorFromClass inputs: 'ActorClass', 'SpawnTransform' (Transform), not separate Location/Rotation. Use MakeTransform node to build the Transform struct from Location+Rotation+Scale.