DeprojectScreenPositionToWorld — convert 2D screen coords to 3D world ray
Updated 3mo ago
Reference
APlayerController method. WorldDirection is the ray direction for line traces.
Pins
Inputs
- self:object
- ScreenX:float
- ScreenY:float
Outputs
- WorldLocation:vector
- WorldDirection:vector
- ReturnValue:bool
Function target: DeprojectScreenPositionToWorld · Node name: Deproject Screen Position To World