Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for ray
Pure node. WorldDirection is the ray direction — multiply by large number and add WorldLocation to get the trace end point for mouse-to-world ray casting.
DeprojectScreenToWorldUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoAPlayerController method. WorldDirection is the ray direction for line traces.
Deproject Screen Position To WorldUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUKismetSystemLibrary::LineTraceSingle. WorldContextObject is hidden. End pin is world position, not direction.
Line Trace By ChannelUE 5.4, 5.7updated 3mo agoTraceChannel: ETraceTypeQuery::TraceTypeQuery1=Visibility, TraceTypeQuery2=Camera. DrawDebugType: None/ForOneFrame/ForDuration/Persistent.
LineTraceByChannelUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: Input trigger → LineTraceSingle(CameraLocation, CameraLocation + ForwardVector * Distance, Visibility, false, MakeArray(Self), None) → Branch(ReturnValue) → True: BreakHitResult → HitActor → CastTo InteractableInterface → call Interact. End pin is world POSITION not direction. Use DrawDebugType ForOneFrame during dev.
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Multi Line Trace By ChannelUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoRandom Unit VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA 3D rotation (Pitch, Yaw, Roll) in degrees. Combine with Vector for full positioning.