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PatternGold tierCollision

Overlap trigger: detect player entering a zone and do something once

Updated 6mo ago
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#overlap#trigger#zone#player#doonce

Reference

Pattern: EventActorBeginOverlap → CastTo<BP_Character>(Object=OtherActor) → Cast Succeeded → DoOnce → [your action here]. Key pins: EventActorBeginOverlap outputs 'OverlappedActor' and 'OtherActor'. CastTo input is 'Object', exec outputs are 'Cast Succeeded' and 'Cast Failed'. DoOnce exec output is 'Completed'.