Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
23 results for overlap
Two collision shapes occupying the same space without blocking. Use for triggers (volume, pickup).
Bind to specific UPrimitiveComponent. More precise than actor overlap.
OnComponentBeginOverlapUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRequires 'Generate Overlap Events' enabled on the collision component.
EventActorBeginOverlapUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
Requires Generate Overlap Events enabled on both actors.
Event ActorBeginOverlapUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOnComponentEndOverlapUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFires when another actor starts overlapping a Collision component. Use for triggers, pickups, hit detection.
Event ActorEndOverlapUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEventActorEndOverlapUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: EventActorBeginOverlap → CastTo<BP_Character>(Object=OtherActor) → Cast Succeeded → DoOnce → [your action here]. Key pins: EventActorBeginOverlap outputs 'OverlappedActor' and 'OtherActor'. CastTo input is 'Object', exec outputs are 'Cast Succeeded' and 'Cast Failed'. DoOnce exec output is 'Completed'.