Knowledge base
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Knowledge base
The structure WoalzCraft generates. Paste into the plugin to instantiate as a real Blueprint.
{
"nodes": [
{
"id": "n_begin_overlap",
"position": {
"x": 0,
"y": 0
},
"node_type": "OnComponentBeginOverlap",
"component_name": "TriggerBox"
},
{
"id": "n_timeline",
"tracks": [
{
"keys": [
{
"time": 0,
"value": 0
},
{
"time": 1,
"value": 1
}
],
"name": "DoorAlpha",
"type": "float"
}
],
"position": {
"x": 300,
"y": 0
},
"node_type": "Timeline",
"timeline_name": "DoorTimeline"
},
{
"id": "n_end_overlap",
"position": {
"x": 0,
"y": 300
},
"node_type": "OnComponentEndOverlap",
"component_name": "TriggerBox"
},
{
"id": "n_get_angle",
"position": {
"x": 400,
"y": 200
},
"node_type": "GetVariable",
"variable_name": "OpenAngle"
},
{
"id": "n_lerp",
"position": {
"x": 600,
"y": 100
},
"node_type": "Lerp",
"input_values": {
"A": "0.0"
}
},
{
"id": "n_makerot",
"position": {
"x": 800,
"y": 100
},
"node_type": "MakeRotator"
},
{
"id": "n_setrot",
"position": {
"x": 1000,
"y": 0
},
"node_type": "SetRelativeRotation",
"target_component": "DoorMesh"
}
],
"variables": [
{
"name": "OpenAngle",
"type": "float",
"default_value": "90.0"
}
],
"components": [
{
"name": "DoorFrame",
"type": "StaticMeshComponent",
"is_root": true
},
{
"name": "DoorMesh",
"type": "StaticMeshComponent",
"parent": "DoorFrame"
},
{
"name": "TriggerBox",
"type": "BoxComponent",
"parent": "DoorFrame",
"properties": {
"BoxExtent": {
"X": 200,
"Y": 200,
"Z": 100
},
"CollisionProfileName": "OverlapOnlyPawn",
"GenerateOverlapEvents": true
}
}
],
"connections": [
{
"to_pin": "Play from Start",
"to_node": "n_timeline",
"from_pin": "then",
"from_node": "n_begin_overlap"
},
{
"to_pin": "Reverse from End",
"to_node": "n_timeline",
"from_pin": "then",
"from_node": "n_end_overlap"
},
{
"to_pin": "execute",
"to_node": "n_setrot",
"from_pin": "Update",
"from_node": "n_timeline"
},
{
"to_pin": "Alpha",
"to_node": "n_lerp",
"from_pin": "DoorAlpha",
"from_node": "n_timeline"
},
{
"to_pin": "B",
"to_node": "n_lerp",
"from_pin": "OpenAngle",
"from_node": "n_get_angle"
},
{
"to_pin": "Yaw",
"to_node": "n_makerot",
"from_pin": "ReturnValue",
"from_node": "n_lerp"
},
{
"to_pin": "NewRotation",
"to_node": "n_setrot",
"from_pin": "ReturnValue",
"from_node": "n_makerot"
}
],
"parent_class": "Actor",
"blueprint_name": "BP_Door"
}