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PatternGold tierMaterial

Change material color at runtime using dynamic material instance

Updated 3mo ago
UE 5.4UE 5.7#material#color#dynamic#runtime

Reference

Pattern: BeginPlay → CreateDynamicMaterialInstance(MeshComponent, 0) → store as variable DynMat. On trigger → SetVectorParameterValue(DynMat, 'BaseColor', LinearColor). Create MID once in BeginPlay, reuse variable. Parameter name must match Material parameter exactly (case-sensitive).