Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for color
Displays a Texture2D or Material in UMG. Set Brush.Tint to colorize.
LinearColorLerpUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetColorAndOpacityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet Color and OpacityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: BeginPlay → CreateDynamicMaterialInstance(MeshComponent, 0) → store as variable DynMat. On trigger → SetVectorParameterValue(DynMat, 'BaseColor', LinearColor). Create MID once in BeginPlay, reuse variable. Parameter name must match Material parameter exactly (case-sensitive).
Defines how a surface renders — colors, textures, roughness, normals. Compiled to shader code per platform.
UMaterialInstanceDynamic method. Used for color changes (BaseColor, EmissiveColor).
Set Vector Parameter ValueUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA 2D image asset used by Materials (color, normal, roughness maps) or UMG Images.
A lightweight override of a Material's parameters (color, scalar). Far cheaper than creating new Materials.
Make ColorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago