Knowledge base
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Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
49 results for vector
A vector perpendicular to two input vectors. Used to derive a 'right' vector from 'forward' + 'up'.
Pure node. Use BreakVector to split a Vector back into X/Y/Z.
MakeVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUseful for converting local-space directions to world space. E.g. RotateVector(GetActorRotation, MakeVector(1,0,0)) = forward vector.
RotateVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoReturns zero vector if input length < Tolerance (default 0.0001).
NormalUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoNegate VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoDot_VectorVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoVSizeUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA 3D point or direction (X, Y, Z). Used for positions, directions, scales. Z is up by default in UE.
Vector + VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoDot ProductUE 5.4, 5.7updated 3mo ago