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Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
29 results for valid
IsValid is a MACRO with two exec outputs: 'Is Valid' and 'Is Not Valid'. NOT a pure bool function.
IsValidUE 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoUKismetSystemLibrary::IsValid. Also check IsValidMacro for exec-based branching (Is Valid + Branch combined).
IsValidUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoK2Node_MacroInstance from StandardMacros. Has exec pins unlike the pure IsValid function.
IsValid (macro)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoIs Valid IndexUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 6mo agoNOTUE 5.4, 5.7updated 6mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoReturns True if an Object Reference points to a live (non-destroyed) UObject. Always IsValid-check references before use to avoid crashes.
Weight 0.0=always false, 1.0=always true, 0.5=50%.
Random Bool with WeightUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoRandom BoolUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo ago