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Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for unpaused
UGameplayStatics::SetGamePaused.
Set Game PausedUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoGetUnpausedTimeSecondsUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoNot affected by time dilation or pause.
Get Real Time SecondsUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoStopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoStopJumpingUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoQuitGameUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoStop Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoQuit GameUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: custom OnDeath event → GetCharacterMovement → DisableMovement() → GetMesh → SetSimulatePhysics(bSimulate=true) → SetCollisionEnabled(NoCollision) on CapsuleComponent. Key: SetSimulatePhysics is called on the MESH component (SkeletalMeshComponent), NOT on the actor or CharacterMovementComponent. Also set collision profile: SetCollisionProfileName('Ragdoll') on the mesh.