Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for universal
Play AnimationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA UMG (Unreal Motion Graphics) UI Blueprint. Holds the visual hierarchy + the logic graph for menus, HUDs, and panels.
A clickable UMG widget. Hook OnClicked in the Graph to handle the press.
Unreal Editor — the desktop app you build games in. Plugins and tools (like WoalzCraft) extend it.
string
Pattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
Standard addition. Works on Integer, Float, Vector, Rotator, etc — UE picks the right overload from pin types.
Must call this before SetScalarParameterValue/SetVectorParameterValue. Store the result in a variable for reuse.
CreateDynamicMaterialInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoThe modern UE input system (5.0+). InputAction + InputMappingContext replace the legacy axis/action mappings.
BooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago