Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
31 results for start
Returns the Rotator needed to look from Start toward Target. Common for aiming and facing.
FindLookAtRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEventBeginPlayUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2Node_Event. No inputs. Always fires once after construction.
Event BeginPlayUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFind Look at RotationUE 5.4, 5.7updated 2mo agoCall on GameMode. The controller's StartSpot or nearest PlayerStart is used.
RestartPlayerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFires once on actor spawn (after construction). Use for setup that needs other actors in the world to exist.
ACharacter::LaunchCharacter. Good for knockback, bouncing, jumppads.
Launch CharacterUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAPlayerCameraManager method. Use ClientStartCameraShake on PlayerController.
Start Camera ShakeUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDoNUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoIn Character BP: OnDied (custom event) → SetActorHiddenInGame(true) → SetActorEnableCollision(false) → Disable input: GetController → DisableInput → Delay(Duration=3.0) → GetGameMode → CastTo<BP_GameMode> → RestartPlayer(GetController) → SetActorHiddenInGame(false) → SetActorEnableCollision(true) → EnableInput. In GameMode RestartPlayer: Gets nearest PlayerStart → SetActorLocation to PlayerStart → calls OnPossess. OR manual: GetAllActorsOfClass(PlayerStart) → Random select → SetActorLocationAndRotation(PlayerStart.Location, PlayerStart.Rotation).