Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for sphere
Draw Debug SphereUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSphere Trace By ChannelUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Attack input → Branch(bCanAttack) → PlayMontage(AttackMontage) → SET bCanAttack=false. AnimNotify during montage: GetActorLocation + GetActorForwardVector*AttackRange → SphereTraceMulti(Loc, Loc+Forward*Range, AttackRadius) → ForEach hit: Branch(HitActor != Self AND not already hit) → ApplyDamage(HitActor, Damage). OnMontageEnded → SET bCanAttack=true.
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Geometry used for hit-tests and physics. Often simpler than the visual mesh for performance.
A SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.
UGameplayStatics::SpawnEmitterAtLocation. For Niagara, use SpawnSystemAtLocation.
Spawn Emitter at LocationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoTwo collision shapes occupying the same space without blocking. Use for triggers (volume, pickup).
A blocking collision between two shapes. Fires OnHit on both actors. Use for solid impacts.
A non-deforming 3D model (rocks, walls, props). Cheap to render. For animated meshes use Skeletal Mesh.