Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
26 results for space
Blends 1-2 input parameters (e.g. speed × direction) across a 2D space of animations. Used for locomotion.
Pattern: WBP_DamageNumber widget with TextBlock. On damage dealt: CreateWidget(WBP_DamageNumber) → SetText(Damage amount) → AddToViewport. Tick: ProjectWorldLocationToScreen(DamageLocation + UpOffset) → SetPositionInViewport. Timeline Alpha 0→1 over 1s: SetColorAndOpacity(FadeOut) + move up. OnFinished: RemoveFromParent. Alternative: use WidgetComponent in world space.
Two collision shapes occupying the same space without blocking. Use for triggers (volume, pickup).
AddActorWorldOffsetUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLays out children top-to-bottom. Children's Size pins control how space is distributed.
K2_AddActorWorldOffset.
AddActorWorldOffsetUE 5.4, 5.7updated 2mo agoAddActorWorldRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoK2_AddActorWorldRotation. Multiply rotation by DeltaSeconds for frame-rate independence.
AddActorWorldRotationUE 5.4, 5.7updated 2mo agostring
A SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.