Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for skeletal
The bone hierarchy of a Skeletal Mesh. Multiple meshes can share one skeleton to share animations.
A 3D model with a skeleton — can be animated. Used for characters and creatures.
An AnimBP — drives Skeletal Mesh animation via a state machine + transition rules. Set AnimClass on the Skeletal Mesh Component.
UE5 uses SetSkeletalMeshAsset, not SetSkeletalMesh.
Set Skeletal MeshUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUSkeletalMeshComponent method. Cast to your AnimBP class.
Get Anim InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA non-deforming 3D model (rocks, walls, props). Cheap to render. For animated meshes use Skeletal Mesh.
Call on the SkeletalMeshComponent. Get it via GetMesh() on Character. Returns montage length. Exec out is 'then'.
PlayMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Cast result to your ABP_Character class to access anim variables.
GetAnimInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
A SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.