Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
26 results for select
Pure node. Type-specific variants: SelectFloat, SelectInt, SelectVector, SelectObject, SelectString, SelectColor.
SelectUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. bPickA=true returns A, bPickA=false returns B. Works for any type.
SelectFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
BooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
OR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoBooleanANDUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRoutes execution based on the value of an integer, name, or enum. Cleaner than chained Branches for >2 outcomes.
ADD: Array Add (Target Array=MyArray, New Item=newElement). READ: Array Get (Target Array=MyArray, Index=i) → use 'Item' output. FIND: Array Contains (returns bool) or Array Find (returns index, -1 if not found). REMOVE by index: Array Remove (Target Array=MyArray, Index=i). REMOVE by value: Array Remove Item (Target Array=MyArray, Item=value). ITERATE: ForEachLoop(Array=MyArray) → 'Array Element' output is the current item. LENGTH: Array Length (returns int). Key: Array nodes operate on the array BY REFERENCE — always connect the array variable directly.
BranchUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago