Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for rows
Why: Your code looks up '{row}' in a DataTable, but no row with that name is present in the DataTable asset. Fix: Open the DataTable asset in Content Browser. Check the row names in the Row Editor panel. Either: (a) add the missing '{row}' row manually, or (b) update the lookup to use an existing row name, or (c) wire a Get All Row Names → ForEachLoop instead of hardcoding the name.
Exec outputs: 'Row Found' and 'Row Not Found'. OutRow type depends on the DataTable's row struct. RowName must match the row name in the DataTable asset exactly.
GetDataTableRowUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSETUP: 1. Create struct FItemData: {Name(Name), Damage(float), Icon(Texture2D), Description(Text)}. 2. Create DataTable with row type FItemData. Add rows (Sword, Bow, Staff...). READ: GetDataTableRow(Table=DT_Items, RowName='Sword') → Row Found exec → BreakFItemData(OutRow) → use Damage, Name, etc. DYNAMIC READ (from variable): SetVariable(CurrentItemName='Bow') → GetDataTableRow(RowName=CurrentItemName) → same flow. LIST ALL: GetDataTableRowNames → ForEachLoop → GetDataTableRow per name → display. Key: GetDataTableRow exec outs are 'Row Found' and 'Row Not Found' (NOT 'then').
A spreadsheet-like asset holding rows of a struct type. Great for item catalogs, dialogue lines, level configs.
GetDataTableRowNamesUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
Lays out children top-to-bottom. Children's Size pins control how space is distributed.
Vector + VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLays out children left-to-right. Same Size pin model as Vertical Box.
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago