Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for rigidbody
A SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.
Continuous force — apply every frame. Use AddImpulse for one-shot.
Add ForceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoAddForceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSet Physics Linear VelocityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetPhysicsLinearVelocityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoAdd Torque In DegreesUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoOne-shot force. bVelChange=true treats Impulse as velocity change.
Add ImpulseUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agobVelChange=true treats Impulse as direct velocity change (ignores mass). bVelChange=false treats it as a force impulse (mass-dependent).
AddImpulseUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: custom OnDeath event → GetCharacterMovement → DisableMovement() → GetMesh → SetSimulatePhysics(bSimulate=true) → SetCollisionEnabled(NoCollision) on CapsuleComponent. Key: SetSimulatePhysics is called on the MESH component (SkeletalMeshComponent), NOT on the actor or CharacterMovementComponent. Also set collision profile: SetCollisionProfileName('Ragdoll') on the mesh.
Fires when a physics collision happens. Use for impact effects, damage on contact.