Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for reliable
Marks an RPC as guaranteed-delivery (TCP-like). Without it RPCs may drop on bad networks. Use sparingly — reliable RPCs are slower.
Weight 0.0=always false, 1.0=always true, 0.5=50%.
Random Bool with WeightUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRandom BoolUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoReturns True if an Object Reference points to a live (non-destroyed) UObject. Always IsValid-check references before use to avoid crashes.
UKismetSystemLibrary::IsValid. Also check IsValidMacro for exec-based branching (Is Valid + Branch combined).
IsValidUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoIsValid is a MACRO with two exec outputs: 'Is Valid' and 'Is Not Valid'. NOT a pure bool function.
IsValidUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoK2Node_MacroInstance from StandardMacros. Has exec pins unlike the pure IsValid function.
IsValid (macro)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: BP_Checkpoint with BoxTrigger, variable CheckpointID(int). OnBeginOverlap(Player) → DoOnce → CreateSaveGameObject(MySaveGame) → SET PlayerLocation, Health, Inventory, CheckpointID → SaveGameToSlot('AutoSave', 0). On death/respawn: LoadGameFromSlot('AutoSave') → Cast → TeleportTo(SavedLocation) → restore Health etc. Show 'Checkpoint Reached' UI briefly.
Nearly Equal (float)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago