Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for preset
InPercent: 0.0=empty, 1.0=full. Use Divide to convert (CurrentHealth/MaxHealth).
SetPercentUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSETUP (once per project): 1. Create Input Mapping Context (IMC_Default) in content browser. 2. Create Input Actions (IA_Move, IA_Jump, IA_Look) — set Value Type. 3. In IMC_Default, map keys to each IA. IN CHARACTER EventBeginPlay: GetController → CastTo<PlayerController> → GetSubsystem(UEnhancedInputLocalPlayerSubsystem) → AddMappingContext(IMC_Default, Priority=0). IN EVENT GRAPH: Right-click → search IA_Move → 'IA_Move (EnhancedInputAction)' node appears with Triggered/Started/Completed exec outputs and 'Action Value' data output. For 2D movement: IA_Move → GetAxis2D(ActionValue) → X to AddMovementInput(GetActorRightVector, ScaleValue=X), Y to AddMovementInput(GetActorForwardVector, ScaleValue=Y).
Writes a new value to a variable. The Set node has an exec pin so it runs in the execution flow.
Set Control RotationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCall on a TextBlock widget variable from your Widget BP. Use 'Format Text' or 'Conv_StringToText' to build the Text value.
SetTextUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetColorAndOpacityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNOTUE 5.4, 5.7updated 2mo agoInternal name K2_SetActorRotation.
SetActorRotationUE 5.4, 5.7updated 2mo agoSetActorScale3DUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago