Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for platform
Pattern: Variables StartLocation(Vector), EndLocation(Vector). BeginPlay: SET StartLocation=GetActorLocation. Timeline MoveTimeline(Alpha 0→1 over Duration). Trigger overlap/button press → Play Timeline. Timeline Update: VLerp(StartLocation, EndLocation, Alpha) → SetActorLocation(Self, Result, bSweep=true). Finished: Delay → Reverse Timeline.
Defines how a surface renders — colors, textures, roughness, normals. Compiled to shader code per platform.
A child level streamed in/out of a persistent level. Used for open-world streaming and modular maps.
A SceneComponent with simulate-physics enabled. Driven by forces, gravity, collisions instead of explicit transforms.
Pattern: Variables bIsSprinting(bool), Stamina(float)=100, MaxStamina(float)=100, SprintSpeed(float)=1200, WalkSpeed(float)=600, DrainRate(float)=20, RecoverRate(float)=10. Sprint pressed: bIsSprinting=true → SetMaxWalkSpeed(SprintSpeed). Released: bIsSprinting=false → SetMaxWalkSpeed(WalkSpeed). Tick: Branch(bIsSprinting) → Stamina -= DrainRate*DT. Else: Stamina += RecoverRate*DT. Clamp(0, Max). If Stamina<=0 → force stop sprint.
Unreal Editor — the desktop app you build games in. Plugins and tools (like WoalzCraft) extend it.
Free-form widget layout — children positioned via anchors + offsets. Most flexible, but easy to misalign.
The editor panel that lists every asset in the project. Drag-drop, right-click create, and filter by type live here.
The modern UE input system (5.0+). InputAction + InputMappingContext replace the legacy axis/action mappings.
UE 5.0+ next-gen sound system — node graphs for procedural audio. Replaces Sound Cue for new projects.