Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for perpendicular
A vector perpendicular to two input vectors. Used to derive a 'right' vector from 'forward' + 'up'.
A scalar that measures how aligned two vectors are. 1 = same direction, 0 = perpendicular, -1 = opposite. Common in AI 'is in front?' checks.
Geometry used for hit-tests and physics. Often simpler than the visual mesh for performance.
Lays out children left-to-right. Same Size pin model as Vertical Box.
A 3D point or direction (X, Y, Z). Used for positions, directions, scales. Z is up by default in UE.
Lays out children top-to-bottom. Children's Size pins control how space is distributed.
Negate VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoReturns radians. Use RadiansToDegrees to convert.
Atan2UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFree-form widget layout — children positioned via anchors + offsets. Most flexible, but easy to misalign.