Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
24 results for owner
Pure node. Only works when called INSIDE a Widget Blueprint. Equivalent to GetPlayerController(0) but scoped to the widget owner.
GetOwningPlayerControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoK2Node_SpawnActorFromClass. Class pin is a class reference dropdown.
SpawnActorFromClassUE 5.4, 5.7updated 3mo agoGet OwnerUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure node. Cast to AIController or PlayerController. Returns null if not possessed.
GetControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agostring
Pattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
UnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoRoutes human input to the possessed Pawn. Owns mouse cursor, viewport access, and input mapping.
GetPlayerControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago