Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for montage
ACharacter::PlayAnimMontage. Returns duration. Alternative: Montage_Play on AnimInstance.
Play Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: EventBeginPlay or custom event → GetMesh → PlayMontage(MontageToPlay=AM_Attack, Rate=1.0) → Bind to OnMontageEnded delegate on AnimInstance for completion callback. Simpler approach: use Delay(Duration=MontageLength) after PlayMontage as rough callback. Key: PlayMontage is called on SkeletalMeshComponent (GetMesh()). Inputs: 'InSkeletalMeshComponent' and 'MontageToPlay'. Returns montage length as ReturnValue.
Why: The Montage pin on PlayAnimMontage is empty (None) or points at a deleted '{m}' asset. Fix: Click the PlayAnimMontage node. In Details, set the Montage to Play pin to a valid AnimMontage asset. If you don't have one yet, create one in Content Browser → right-click → Animation → Animation Montage, target the same skeleton your character uses.
Stop Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA sequence-of-sequences with named sections — perfect for attack combos, dialogue cuts, etc. Triggers via PlayAnimMontage.
Call on the SkeletalMeshComponent. Get it via GetMesh() on Character. Returns montage length. Exec out is 'then'.
PlayMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoStopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMust call this before SetScalarParameterValue/SetVectorParameterValue. Store the result in a variable for reuse.
CreateDynamicMaterialInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlay AnimationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPlayAnimationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago