Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for lookat
Pattern: EventTick → FindLookAtRotation(Start=GetActorLocation, Target=TargetLocation) → RInterpTo(Current=GetActorRotation, Target=LookAt, DeltaTime=DeltaSeconds, InterpSpeed=5.0) → SetActorRotation(NewRotation=InterpResult). Key pins: FindLookAtRotation inputs are 'Start' and 'Target' (both Vectors). RInterpTo inputs: 'Current' (Rotator), 'Target' (Rotator), 'DeltaTime' (float), 'InterpSpeed' (float). SetActorRotation input: 'NewRotation' (Rotator).
Find Look at RotationUE 5.4, 5.7updated 6mo agoReturns the Rotator needed to look from Start toward Target. Common for aiming and facing.
FindLookAtRotationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoRequires Simulation Generates Hit Events on physics body.
Event HitUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoStopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoPattern: GetPlayerController → GetPlayerViewPoint(outputs Location,Rotation) → GetForwardVector(Rotation) → Multiply_VectorFloat(A=Forward, B=TraceDistance) → Add_VectorVector(A=CameraLocation, B=Offset) → LineTraceByChannel(Start=CameraLocation, End=TraceEnd). GetPlayerViewPoint exec in='execute', exec out='then', outputs: 'Location' (Vector) and 'Rotation' (Rotator).
Box Trace By ChannelUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoFires when a physics collision happens. Use for impact effects, damage on contact.
Returns radians. Use RadiansToDegrees to convert.
Atan2UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo agoLegacy Cascade system. Prefer Niagara (SpawnSystemAtLocation) for new projects.
SpawnEmitterAtLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 6mo ago