Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
36 results for logic
OR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 3mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoBooleanNOTUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoCREATE: New Blueprint → parent class UActorComponent (or USceneComponent if needs transform). Add variables (Health, MaxHealth). Add EventBeginPlay (available in component). Add custom events/functions (TakeDamage, Heal, OnDeath). ADD TO ACTOR: In your Actor BP → Add Component → search for your component class. Or: SpawnActorFromClass → GetComponentByClass → CastTo<BP_HealthComponent>. CROSS-COMMUNICATION: In Component's OnDeath → GetOwner → CastTo<BP_Character> → call OnCharacterDied. Or: Component has Event Dispatcher 'OnDied' → owner binds to it. BENEFIT: Reuse HealthComponent on Enemy, Player, Vehicle without code duplication.
BooleanANDUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoNOTUE 5.4, 5.7updated 3mo agoSplits execution into True / False paths based on a Boolean condition. The most common decision node.
Weight 0.0=always false, 1.0=always true, 0.5=50%.
Random Bool with WeightUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA True/False value. The simplest type — used for flags, toggles, and Branch conditions.