Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for hide
ESlateVisibility: Visible, Collapsed, Hidden, HitTestInvisible, SelfHitTestInvisible.
Set VisibilityUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetVisibilityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetActorHiddenInGameUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoNOT K2_ prefixed.
Set Actor Hidden In GameUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSet Visibility (Component)UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoVariables: MenuWidget (UserWidget subclass), bIsMenuOpen (bool). InputAction MenuKey → FlipFlop → A (open): Branch(MenuWidget is null) → True: CreateWidget(WBP_Menu) → SetVariable(MenuWidget) → AddToViewport → SetInputMode_UIOnly → SetShowMouseCursor(true) → SetVariable(bIsMenuOpen=true). B (close): MenuWidget → RemoveFromParent → SetInputMode_GameOnly → SetShowMouseCursor(false) → SetVariable(bIsMenuOpen=false). Key: Always check IsValid(MenuWidget) before calling RemoveFromParent. SetInputMode_UIOnly is on PlayerController. Don't re-create widget if it exists — just show/hide.
SetShowMouseCursorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoAPlayerController property. Usually paired with SetInputModeUIOnly.
Set Show Mouse CursorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetInputMode_GameOnlyUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago