Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
21 results for held
IsInputKeyDownUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
UnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoLess_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWhy: A node tries to access the '{comp}' component, but it was deleted from the Blueprint's SCS (Components panel). The reference is dangling. Fix: Open the Blueprint, go to the Components panel (top-left). Check if '{comp}' is there. If missing: either re-add it (drag from Add Component) or remove all nodes that reference it. If renamed: select the node, find it in Details → Component dropdown → pick the actual name.
Why: A widget's Text/Visibility/etc was bound to a function that no longer exists in your Widget Blueprint. Fix: Open the Widget Blueprint. Select '{widget}' in the hierarchy. In Details panel, find the broken binding (red exclamation mark next to a property). Click the bind dropdown → pick a current function, or unbind + use a direct value.
An unordered collection with unique elements. (The Set node for writing variables is a separate concept — see the entry for 'Set'.)
Why: Function '{fn}' contains a ForLoop or WhileLoop whose condition is never reached or whose body never updates the counter. The game will freeze when this code runs. Fix: If WhileLoop: ensure the body modifies the condition variable so eventually the condition becomes false. If ForLoop: check the Index range — Last Index must be >= First Index. Add a Print String of the index inside the loop body so you can see if it's actually iterating.
Event AnyDamageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago