Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for gameui
SetInputMode_GameAndUIUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet Input Mode Game And UIUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSETUP: Create Blueprint inheriting UGameInstanceSubsystem (or UWorldSubsystem for level-scoped). Override Initialize(Collection) to set up. Override Deinitialize to clean up. Add game variables here (Score, PlayTime, Settings). ACCESS FROM ANYWHERE: GetGameInstance → GetSubsystem(BP_GameSubsystem) → CastTo<BP_GameSubsystem> → access variables. WHY: Subsystems auto-create, auto-destroy, and don't need FindActor. Better than GameInstance for well-organized systems. UGameInstanceSubsystem persists across levels. UWorldSubsystem is recreated each level.
Get Game StateUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUUserWidget::AddToViewport.
Add to ViewportUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Cast to your AGameState subclass to access custom replicated data.
GetGameStateUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUGameplayStatics::GetGameInstance. Persists across level loads.
Get Game InstanceUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDefines the rules + default classes (Pawn, PlayerController, GameState) for a level. Only exists on the server.
PossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoGet Player PawnUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago