Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
28 results for forward
UKismetMathLibrary::GetForwardVector. Converts rotator to forward unit vector.
Get Forward VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure. X axis forward.
Get Actor Forward VectorUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoReturns the X forward vector for the rotation.
Conv_RotatorToVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure node. Use with AddMovementInput for directional movement.
GetActorForwardVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoReturns the X-axis direction for the given Rotator. Same as Conv_RotatorToVector.
GetForwardVector_RotatorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPattern: BP_Projectile with SphereCollision(root), StaticMesh, ProjectileMovementComponent(InitialSpeed=3000, MaxSpeed=3000, bRotationFollowsVelocity=true). OnComponentHit → ApplyDamage(OtherActor, Damage, GetInstigatorController, Self) → SpawnEmitterAtLocation(ImpactPoint) → DestroyActor. Spawner: SpawnActorFromClass(BP_Projectile, MuzzleLocation, MuzzleRotation).
Pattern: InputAction Fire → GetMesh → GetSocketTransform(InSocketName='MuzzleSocket') → BreakTransform(outputs Location, Rotation) → MakeTransform(Location=SocketLocation, Rotation=SocketRotation) → SpawnActorFromClass(Class=BP_Projectile, SpawnTransform=Transform). Key: GetSocketTransform must be called on the SkeletalMeshComponent (GetMesh()), not the actor. Use 'World' TransformSpace. SpawnActorFromClass takes a full Transform, not separate Location/Rotation.
A vector perpendicular to two input vectors. Used to derive a 'right' vector from 'forward' + 'up'.
ACharacter::LaunchCharacter. Good for knockback, bouncing, jumppads.
Launch CharacterUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoGetActorUpVectorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago