Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
35 results for exists
Why: Your code looks up '{row}' in a DataTable, but no row with that name is present in the DataTable asset. Fix: Open the DataTable asset in Content Browser. Check the row names in the Row Editor panel. Either: (a) add the missing '{row}' row manually, or (b) update the lookup to use an existing row name, or (c) wire a Get All Row Names → ForEachLoop instead of hardcoding the name.
Does Save Game ExistUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDoesSaveGameExistUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNOTUE 5.4, 5.7updated 2mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 2mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Use to gate server-only logic. On Listen server: true for host, varies for clients.
HasAuthorityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBooleanANDUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSwitch On HasAuthority: 'Authority' exec fires on server, 'Remote' fires on clients. Use to gate server-only logic like damage calculation, score updates, spawning.
HasAuthority_NetworkingUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring