Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
33 results for element
Why: You're feeding an Array<{elem}> into a function that expects Array<{other}>. UE5 doesn't auto-cast array element types element-by-element — you'd lose type safety. Fix: Either: (a) change one array's variable type to match (My Blueprint → variable → Details → Variable Type → set to Array of {other}), or (b) loop over the source array, cast each element individually, and Append to a new typed array. Use the ForEachLoop node for this.
Pure node. Does NOT bounds-check — will throw if Index >= array length.
Array_GetUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Input pin is 'Item To Find In Array' (includes spaces).
Array_ContainsUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUKismetArrayLibrary::Array_Add. Returns new index.
AddUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoContainsUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoArray_RemoveUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoReturns -1 if not found.
FindUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
An unordered collection with unique elements. (The Set node for writing variables is a separate concept — see the entry for 'Set'.)
Set MaterialUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago