Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
25 results for disable
Pattern: custom OnDeath event → GetCharacterMovement → DisableMovement() → GetMesh → SetSimulatePhysics(bSimulate=true) → SetCollisionEnabled(NoCollision) on CapsuleComponent. Key: SetSimulatePhysics is called on the MESH component (SkeletalMeshComponent), NOT on the actor or CharacterMovementComponent. Also set collision profile: SetCollisionProfileName('Ragdoll') on the mesh.
Call on the mesh/primitive component, NOT on the actor itself. Use GetMesh() to get SkeletalMeshComponent first.
SetSimulatePhysicsUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUPrimitiveComponent method. Target must have collision.
Set Simulate PhysicsUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetComponentTickEnabledUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoSetActorTickEnabledUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoECollisionEnabled values: NoCollision, QueryOnly, PhysicsOnly, QueryAndPhysics.
SetCollisionEnabledUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoRemoveFromParentUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUGameplayStatics::SetGamePaused.
Set Game PausedUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoStopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoRemove from ParentUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago