Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
28 results for difference
Why: This asset was saved with UE {ver}, but you're opening it with a different version. Compile differences between versions can cause errors. Fix: Best: open in the original UE {ver} version, do whatever migration is needed (Project menu → Convert In-Place), then re-open in your current version. If you don't have UE {ver}: open + save the asset, then re-compile. If errors persist, the underlying API may have changed between versions — check UE5 release notes for breaking changes.
A live, runtime object of a class. Properties on an instance can differ from defaults set in the class.
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWhy: '{a}' includes '{b}' as a hard reference, AND '{b}' includes '{a}' as a hard reference. UE5 can't compile either one first without the other already being compiled. Fix: Break the cycle by making ONE side use a SOFT reference (TSoftObjectPtr). Pick the side that doesn't need {b} immediately at construction — change the variable type to 'Soft Object Reference' instead of 'Object Reference'. Use Load Asset to resolve it at runtime.
GreaterEqual_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEqualUE 5.4, 5.7updated 2mo agoTwo collision shapes occupying the same space without blocking. Use for triggers (volume, pickup).
!=UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNOTUE 5.4, 5.7updated 2mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago