Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for coin
string
Standard addition. Works on Integer, Float, Vector, Rotator, etc — UE picks the right overload from pin types.
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoStandard multiplication. UE 5.5+ defaults to Multiply_Double; older code may use Multiply_Float — both work in Blueprints.
Call on the SkeletalMeshComponent. Get it via GetMesh() on Character. Returns montage length. Exec out is 'then'.
PlayMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Pickup actor with SphereCollision(overlap), StaticMesh visual. OnComponentBeginOverlap → CastTo PlayerCharacter → Success: call AddScore/AddItem interface on player → PlaySoundAtLocation → SpawnEmitterAtLocation → DestroyActor(self). Set collision to OverlapOnlyPawn for performance.
CeilUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWeight 0.0=always false, 1.0=always true, 0.5=50%.
Random Bool with WeightUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA real number with decimals. UE 5.0+ uses double-precision by default. Use for distances, percentages, time.