Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
25 results for case
When connecting GetVariable or SetVariable nodes, the pin name must exactly match the variable_name field. E.g. variable 'MyHealth' → pin name 'MyHealth'. SetVariable exec input pin is always 'execute', not 'Execute' or 'in'. GetVariable has no exec pins — it is a pure data node.
A case-insensitive immutable string ID. Fast comparisons; used for tags, slot names, asset references.
string
Less_FloatFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoToLowerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoToUpperUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoOR=BooleanOR, NOT=Not_PreBool, XOR=BooleanXOR
ANDUE 5.4, 5.7updated 3mo agoBooleanORUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA spreadsheet-like asset holding rows of a struct type. Great for item catalogs, dialogue lines, level configs.
Pure node. bPickA=true returns A, bPickA=false returns B. Works for any type.
SelectFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago