Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for authority
The machine that's authoritative for an actor — usually the server. Check HasAuthority before mutating replicated state.
Switch On HasAuthority: 'Authority' exec fires on server, 'Remote' fires on clients. Use to gate server-only logic like damage calculation, score updates, spawning.
HasAuthority_NetworkingUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Use to gate server-only logic. On Listen server: true for host, varies for clients.
HasAuthorityUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoInternal function name is MultiplyMultiply_FloatFloat (operator **).
PowerUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAn Actor that can be possessed by a Controller. Use for the player's avatar and AI agents.
Non-physical actor that possesses a Pawn and drives its input. PlayerController = human input; AIController = AI logic.
Pattern: EventAnyDamage → Subtract_FloatFloat(A=CurrentHealth, B=Damage) → Clamp(Value=Result, Min=0, Max=MaxHealth) → SetVariable(Health=ClampResult) → Branch(Condition=(Health <= 0)) → True: call OnDeath custom event. Variables needed: Health (float), MaxHealth (float). EventAnyDamage output pin is 'Damage' (float). Clamp inputs: 'Value', 'Min', 'Max'. All floats.
Returns radians. Use RadiansToDegrees to convert.
Atan2UE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring