Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
26 results for animation
PlayAnimationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA single recorded animation clip. Plays at a fixed rate. Looped via the state machine.
An AnimBP — drives Skeletal Mesh animation via a state machine + transition rules. Set AnimClass on the Skeletal Mesh Component.
Variables: StartRotation (Rotator), EndRotation (Rotator), bIsOpen (bool). Add Timeline node with a float track 'Alpha' (curve from 0.0 to 1.0, duration 1.0s). Overlap trigger → Branch(bIsOpen) → False: Timeline.Play → Update: RLerp(A=StartRotation,B=EndRotation,Alpha=Alpha) → SetActorRotation → Finished: SetVariable(bIsOpen=true). True: Timeline.Reverse → Update: same RLerp → Finished: SetVariable(bIsOpen=false). Key Timeline pins: Play exec input opens forward. Reverse plays backward. Update fires every frame. Finished fires when complete. Alpha track outputs 'Alpha' float.
Play AnimationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA 3D model with a skeleton — can be animated. Used for characters and creatures.
ACharacter::PlayAnimMontage. Returns duration. Alternative: Montage_Play on AnimInstance.
Play Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA graph of animation states connected by transitions. Each state plays a sequence/blend; transitions fire on rule conditions.
Stop Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure node. Cast result to your ABP_Character class to access anim variables.
GetAnimInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago