Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for Standalone
Play In Editor — runs the game inside the editor process for fast iteration. Some systems behave differently in PIE vs Standalone.
Unreal Editor — the desktop app you build games in. Plugins and tools (like WoalzCraft) extend it.
StopMontageUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSETUP: Create Blueprint inheriting UGameInstanceSubsystem (or UWorldSubsystem for level-scoped). Override Initialize(Collection) to set up. Override Deinitialize to clean up. Add game variables here (Score, PlayTime, Settings). ACCESS FROM ANYWHERE: GetGameInstance → GetSubsystem(BP_GameSubsystem) → CastTo<BP_GameSubsystem> → access variables. WHY: Subsystems auto-create, auto-destroy, and don't need FindActor. Better than GameInstance for well-organized systems. UGameInstanceSubsystem persists across levels. UWorldSubsystem is recreated each level.
Pure node. Use on PlayerController to check if it belongs to the local player.
IsLocalControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoACharacter::PlayAnimMontage. Returns duration. Alternative: Montage_Play on AnimInstance.
Play Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPattern: Put in GameInstance for persistence. Variables MusicVolume(float)=1.0, SFXVolume(float)=1.0, CurrentMusic(AudioComponent). PlayMusic: IsValid(CurrentMusic) → Stop → SpawnSound2D(MusicAsset, MusicVolume) → store ref. PlaySFX: PlaySound2D(SFXAsset, SFXVolume). SetMusicVolume: SetVolumeMultiplier(CurrentMusic, NewVol). Save volumes to SaveGame.
NOTUE 5.4, 5.7updated 2mo ago