Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for Slot
The container-specific properties of a child widget (anchors, padding, alignment). Each widget has different Slot fields based on its parent.
Returns nullptr if slot doesn't exist. Always check DoesSaveGameExist first.
Load Game from SlotUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWrites a SaveGame instance to a named slot on disk. LoadGameFromSlot reads it back. Choose unique slot names per save file.
Save Game to SlotUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA named storage slot for a value. Has a type (Boolean/Integer/Float/String/Vector/Object Reference/etc) and a default value.
Does Save Game ExistUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoDoesSaveGameExistUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoMultiGateUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agostring
Pattern: Variables bIsSprinting(bool), Stamina(float)=100, MaxStamina(float)=100, SprintSpeed(float)=1200, WalkSpeed(float)=600, DrainRate(float)=20, RecoverRate(float)=10. Sprint pressed: bIsSprinting=true → SetMaxWalkSpeed(SprintSpeed). Released: bIsSprinting=false → SetMaxWalkSpeed(WalkSpeed). Tick: Branch(bIsSprinting) → Stamina -= DrainRate*DT. Else: Stamina += RecoverRate*DT. Clamp(0, Max). If Stamina<=0 → force stop sprint.