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Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
24 results for Pawn
PossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoAn Actor that can be possessed by a Controller. Use for the player's avatar and AI agents.
Requires NavMesh in scene. Get AIController via GetController() on the pawn, cast to AIController.
SimpleMoveToLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoA Pawn pre-built for bipedal movement. Comes with a CharacterMovementComponent for walking/jumping/swimming.
Get Player PawnUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoUnPossessUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoWorldDirection is usually GetActorForwardVector or axis input. ScaleValue is axis value (-1 to 1).
AddMovementInputUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Cast to AIController or PlayerController. Returns null if not possessed.
GetControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRoutes human input to the possessed Pawn. Owns mouse cursor, viewport access, and input mapping.
Defines the rules + default classes (Pawn, PlayerController, GameState) for a level. Only exists on the server.