Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
22 results for Default Value
The starting value of a variable or property when an instance spawns. Set in the Class Defaults panel.
A named storage slot for a value. Has a type (Boolean/Integer/Float/String/Vector/Object Reference/etc) and a default value.
Why: The '{pin}' input on '{node}' must receive a value — either a wire from another node OR a default value in the pin field — but it's empty. Fix: Click on the '{pin}' input field on the '{node}' node. Either type a literal value (e.g. 5 for an integer), or drag a wire from another node's output. If you don't know what to connect, hover over the pin for a tooltip describing what it expects.
Pure node. Type-specific variants: SelectFloat, SelectInt, SelectVector, SelectObject, SelectString, SelectColor.
SelectUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoClamp_FloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoVariable node pin naming rules in UE5 Blueprints: - GetVariable: PURE node — NO exec pins. Single output pin named exactly after the variable (e.g. 'Health'). - SetVariable: exec in='execute', exec out='then'. Input pin named exactly after the variable (e.g. 'Health'). Output pin named exactly after the variable (returns new value). - Variable names ARE case-sensitive in connections. 'MyHealth' != 'myhealth'. - When connecting to SetVariable, the input pin name MUST match variable_name exactly.
ParameterName must match the parameter name in the Material exactly (case-sensitive).
SetScalarParameterValueUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoLegacy Input System. The axis name must match one defined in Project Settings → Input → Axis Mappings.
GetInputAxisValueUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoUMaterialInstanceDynamic method. Parameter name must match material graph.
Set Scalar Parameter ValueUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPure node. bPickA=true returns A, bPickA=false returns B. Works for any type.
SelectFloatUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago