Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
26 results for Collision
Fires when a physics collision happens. Use for impact effects, damage on contact.
Geometry used for hit-tests and physics. Often simpler than the visual mesh for performance.
ECollisionEnabled values: NoCollision, QueryOnly, PhysicsOnly, QueryAndPhysics.
SetCollisionEnabledUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoEnum: NoCollision, QueryOnly, PhysicsOnly, QueryAndPhysics.
Set Collision EnabledUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFires when another actor starts overlapping a Collision component. Use for triggers, pickups, hit detection.
Pattern: Trigger → SpawnActorFromClass(Class, MakeTransform(Location, Rotation, Scale), CollisionHandling, Owner) → ReturnValue → IsValid branch → use spawned actor. Always check IsValid on ReturnValue. For many spawns, spread across frames with timer to avoid hitches.
Common profiles: BlockAll, OverlapAll, BlockAllDynamic, OverlapAllDynamic, Pawn, NoCollision, Custom.
Set Collision Profile NameUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoBox Trace By ChannelUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCapsule Trace By ChannelUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSetActorEnableCollisionUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo ago