Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for Animation Sequence
A single recorded animation clip. Plays at a fixed rate. Looped via the state machine.
A sequence-of-sequences with named sections — perfect for attack combos, dialogue cuts, etc. Triggers via PlayAnimMontage.
Variables: StartRotation (Rotator), EndRotation (Rotator), bIsOpen (bool). Add Timeline node with a float track 'Alpha' (curve from 0.0 to 1.0, duration 1.0s). Overlap trigger → Branch(bIsOpen) → False: Timeline.Play → Update: RLerp(A=StartRotation,B=EndRotation,Alpha=Alpha) → SetActorRotation → Finished: SetVariable(bIsOpen=true). True: Timeline.Reverse → Update: same RLerp → Finished: SetVariable(bIsOpen=false). Key Timeline pins: Play exec input opens forward. Reverse plays backward. Update fires every frame. Finished fires when complete. Alpha track outputs 'Alpha' float.
PlayAnimationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoPlay AnimationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoACharacter::PlayAnimMontage. Returns duration. Alternative: Montage_Play on AnimInstance.
Play Anim MontageUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoA graph of animation states connected by transitions. Each state plays a sequence/blend; transitions fire on rule conditions.
SetAnimationModeUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo agoLinear interpolation — returns A when Alpha=0, B when Alpha=1, and a smooth blend in between. Pair with Timeline for animation.
Pure node. Cast result to your ABP_Character class to access anim variables.
GetAnimInstanceUE 5.3, 5.4, 5.5, 5.6, 5.7updated 3mo ago