Knowledge base
Knowledge base
Knowledge base
Free, anonymous browsing of Unreal Engine Blueprint examples, node references, and best practices. The same content the WoalzCraft plugin uses to generate Blueprints.
20 results for AIController
Requires NavMesh in scene. Get AIController via GetController() on the pawn, cast to AIController.
SimpleMoveToLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoNon-physical actor that possesses a Pawn and drives its input. PlayerController = human input; AIController = AI logic.
Pure node. Cast to AIController or PlayerController. Returns null if not possessed.
GetControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoCall on AIController directly. AcceptanceRadius: distance at which move is considered complete.
MoveToLocationUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSet Control RotationUE 5.0, 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoSimpleMoveToActorUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPossessPawnUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoPure node. Use on PlayerController to check if it belongs to the local player.
IsLocalControllerUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoFor Behavior Trees: use MoveToLocation/MoveToActor in Blackboard-driven tasks. Use GetBlackboardComponent().GetValueAsVector/Actor to read BB keys.
AIMoveToUE 5.3, 5.4, 5.5, 5.6, 5.7updated 2mo agoRoutes human input to the possessed Pawn. Owns mouse cursor, viewport access, and input mapping.