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PatternGold tierLevel

Level transition: save data then open new level

Updated 3mo ago3 look-ups
UE 5.3UE 5.4UE 5.5UE 5.6UE 5.7#level#transition#load#save#map#open

Reference

Pattern: custom trigger or UI button → [save player data to SaveSlot] → OpenLevel(LevelName='Level_02', bAbsolute=true, Options=''). For loading screen: SetGlobalTimeDilation(0.001) briefly while level loads (freeze world), or use AsyncLoadLevel with progress callback. Key: OpenLevel is in GameplayStatics. 'LevelName' is the map asset name (not full path). bAbsolute=true discards current level completely. Options string can pass params like '?GameMode=BP_GM'.