AddMappingContext — add input mapping context to Enhanced Input subsystem
Updated 3mo ago
Reference
UEnhancedInputLocalPlayerSubsystem::AddMappingContext. Get subsystem via GetEnhancedInputLocalPlayerSubsystem.
Pins
Inputs
- execute:exec
- self:object
- MappingContext:object
- Priority:int
Outputs
- then:exec
Function target: AddMappingContext · Node name: Add Mapping Context