Knowledge base
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Knowledge base
The structure WoalzCraft generates. Paste into the plugin to instantiate as a real Blueprint.
{
"nodes": [
{
"id": "n_begin",
"position": {
"x": 0,
"y": 0
},
"node_type": "EventBeginPlay"
},
{
"id": "n_setlife",
"position": {
"x": 200,
"y": 0
},
"node_type": "CallFunction",
"input_values": {
"InLifespan": "3.0"
},
"function_name": "SetLifeSpan"
},
{
"id": "n_endplay",
"position": {
"x": 0,
"y": 300
},
"node_type": "Event",
"event_name": "EndPlay"
},
{
"id": "n_getloc",
"position": {
"x": 200,
"y": 400
},
"node_type": "GetActorLocation"
},
{
"id": "n_radial",
"position": {
"x": 450,
"y": 300
},
"node_type": "CallFunction",
"function_name": "ApplyRadialDamage"
},
{
"id": "n_particle",
"position": {
"x": 700,
"y": 300
},
"node_type": "SpawnEmitterAtLocation"
},
{
"id": "n_sound",
"position": {
"x": 700,
"y": 500
},
"node_type": "PlaySoundAtLocation"
}
],
"variables": [
{
"name": "Damage",
"type": "float",
"default_value": "25.0"
},
{
"name": "ExplosionRadius",
"type": "float",
"default_value": "300.0"
}
],
"components": [
{
"name": "CollisionSphere",
"type": "SphereComponent",
"is_root": true,
"properties": {
"SphereRadius": 10,
"SimulatePhysics": false,
"CollisionProfileName": "BlockAllDynamic"
}
},
{
"name": "ProjectileMesh",
"type": "StaticMeshComponent",
"parent": "CollisionSphere"
},
{
"name": "ProjectileMovement",
"type": "ProjectileMovementComponent",
"properties": {
"MaxSpeed": 2000,
"Bounciness": 0.8,
"InitialSpeed": 2000,
"bShouldBounce": true,
"bRotationFollowsVelocity": true
}
}
],
"connections": [
{
"to_pin": "execute",
"to_node": "n_setlife",
"from_pin": "then",
"from_node": "n_begin"
},
{
"to_pin": "execute",
"to_node": "n_radial",
"from_pin": "then",
"from_node": "n_endplay"
},
{
"to_pin": "Origin",
"to_node": "n_radial",
"from_pin": "ReturnValue",
"from_node": "n_getloc"
},
{
"to_pin": "execute",
"to_node": "n_particle",
"from_pin": "then",
"from_node": "n_radial"
},
{
"to_pin": "Location",
"to_node": "n_particle",
"from_pin": "ReturnValue",
"from_node": "n_getloc"
},
{
"to_pin": "execute",
"to_node": "n_sound",
"from_pin": "then",
"from_node": "n_particle"
},
{
"to_pin": "Location",
"to_node": "n_sound",
"from_pin": "ReturnValue",
"from_node": "n_getloc"
}
],
"parent_class": "Actor",
"blueprint_name": "BP_BouncingProjectile"
}